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RULES OF THE GAME (MCC Laws of Cricket are followed,
except where otherwise stipulated).
- Each team entering is asked, before the start of their first game,
to submit, to the organizers, a list of their nominated players (maximum
of eight) from which the six for each game shall be drawn. No team shall
field a non-nominated player (see Note b & c).
Notes
- No player nominated in one team may play for any other team.
- A team needing, because of injuries, to field a non-nominated
player, in any match, must first approach the adjudicator. The adjudicator
will call a meeting of all captains, within the team's group,
for approval of such a request.
- A player approved by the other captains, in this way, becomes
a nominated player for that team. Should the injured player/s replaced
recover to be fit enough to play again, his/their captain will request
the adjudicator to call a meeting of the captains for approval to
reinstate the player/s. The originally approved replacement will,
in such cases, step down.
- One player from each team will act as Captain for the duration of
the competition, even though he may not necessarily play in each match.
Captain's responsibilities will be:
- Nominating six (6) players for every game of the team.
- Time keeping.
- Conduct of his team.
- Acting on their behalf in the case of disputes.
- One adjudicator shall be in charge of the tournament on each day.
His decision on any point of dissention shall be absolutely final.
- Each game is played between two teams of six players and consists
of a maximum of five six ball overs bowled by each side.
- Each member of the fielding side bowls one over, with the exception
of the wicketkeeper. The wicketkeeper is nominated by the captain before
the first over of each game and cannot be changed during the course
of the game. The wicketkeeper must wear gloves whilst fielding (a different
wicketkeeper can be used for each game if so desired).
- Under-arm bowling is strictly prohibited.
- Runs and extras are scored in accordance with the laws of cricket
with the following exceptions :
A. WIDES :
CUP , BOWL & PLATE COMPETITION
A WIDE counts as TWO (2) extra to the batting side in the Cup, Bowl & Plate
Competitions. An extra ball is bowled in the over for each WIDE. (SPOON
Competition, see below) The ball will be considered "DEAD" after a call of
WIDE i.e. the batsman cannot be out, and NO ADDITIONAL runs will be awarded.
- To assess a WIDE delivery on the Off-side, a line has been marked
at a distance of 24 " from the middle stump at right angles
to the crease and extending from the bowling crease.A delivery passing
the crease outside this line shall be designated a WIDE, provided
it does not touch the bat and/or any part of the striker or part
of his equipment.
- To assess a WIDE delivery on the Leg-side, any slow, medium, or fast ball
which pitches on or outside the line of the striker's leg stump, when he is
at his normal guard position , and continues to pass the popping crease on
the leg side, shall be called and signalled WIDE.
- Any medium- paced or fast ball pitching on the stumps which passes the
striker behind his legs, when he is at his normal guard position, and
outside the line of the leg stump shall be called and signalled WIDE.
- If as
a result of the striker stepping to the leg side in order to hit the ball,
the ball passes BETWEEN THE STRIKER AND THE WICKET OR between his pads/legs,
although passing outside the line of the leg stump, the ball shall NOT be
called wide.
- Any slow ball which pitches on or to the offside of the striker's off stump
and which then turns down the leg the leg-side, shall NOT be called wide.
- If a bowler bowls six wides in an over the over will be closed AFTER THE 6TH
WIDE IS SIGNALLED and a penalty of 24 runs will be added to the opponents'
score IN ADDITION TO THE STATUTORY PENALTY FOR THE INDIVIDUAL WIDE DELIVERY.
ALL WIDE DELIVERIES IN AN OVER PREVIOUS TO THE 6TH WIDE DELIVERY MUST BE
REBOWLED.
SPOON COMPETITION
- In the Spoon and LadiesChallenge (only), WIDES will count as 4 runs.
- To assess a WIDE delivery, two lines have been marked at a distance of 24"
from the middle stump at right angles to the crease and extending from the
bowling crease. A delivery passing the crease outside these lines shall be
designated a WIDE, provided it does not touch the bat and/or any part of the
striker or part of his equipment. The delivery however will NOT be re-bowled
UNLESS it is the LAST delivery of the over,when it will be re - bowled until
a legitimate ball is delivered.
B. NO-BALLS
- A NO BALL shall count as 2 extras to the batting side and an
extra ball shall be bowled. Runs scored from a NO BALL (off the
bat, byes or leg byes) will be credited, in addition to the 2 extras
for the NO BALL.
- The normal rules will apply to the call of "NO BALL".
If after delivery, the ball is then considered WIDE, the call of
"NO BALL" takes precedence and therefore the ball remains
live.
- Any ball which, after bouncing, passes the batsman above shoulder
height in his normal stance, or would have passed him above shoulder
height if it strikes the batsman's bat or body, shall be called
a NO BALL by either umpire.
- Any ball which, having not bounced after leaving the bowler's
hand, passes the batsman above waist height, or would have passed
him above waist height if it had not struck the batman's bat
or body, shall be called a NO BALL by either umpire.
- If at the instant of delivery the Wicketkeeper is more than 25
yards away from the stumps at the striker's end, NO BALL shall
be called by either umpire.
- A bowler's run-up will not exceed 15 yards. Infringement
- NO BALL ( to help all concerned a 15 yd.restriction line
will be marked at both ends of the wicket.)
- The ball remains live after the call of NO BALL.
- A batsman must retire not out on reaching a personal score of 30
runs. The batsman may complete all runs possible off the shot which
takes him to or past the 30, e.g. if on 29 he then hits a boundary,
the full score will be added, or if he is able to run additional runs
past 30 they will also count. Batsmen who retire as a result
of reaching or passing 30 runs will not be allowed to resume their innings.
- A batsman cannot retire before reaching the 30 runs, other than through
injury.
- If five (5) wickets fall before the 5 overs are completed, the last
remaining not out batsman is the only one who can score runs and therefore
if he scores 1, 3 or 5 he must return to the batting crease. The last
remaining batsman will be declared out if his partner is run out.
- Substitutes : if a batsman is injured during the game, a runner may
be employed subject to the umpire's approval. This substitute
may be allowed to bowl if the player he is replacing has not already
bowled and to bat if the said player has not batted. In the case of
a wicketkeeper being injured, he maybe substituted, but this substitute
cannot be allowed to bowl. Once a substitute is introduced, the player
being replaced is not permitted to play again, in the game in question,
under any circumstances. Substitution is allowed only for an injury,
during a game, and no other reason. If all the fielders are not on the
field, when a game commences, then the whole game will be played with
the number of players present at the start of the game. The opposing
captain may nominate the member(s) of the fielding team to bowl the
over required to make up for the missing fielder, but no bowler may
bowl two consecutive overs or part thereof.
C) POINTS SYSTEM & RULES.
- The game is won by the side having the highest score, after the
completion of the game.
- If the total scores are the same, the side losing the fewest
wickets is judged the winner.
- In the event of both teams being the same, the game shall be
considered a tie.
- Three (3) points are awarded to the winning side. If the game
is a tie, both teams will receive two (2) points..
- Losing teams who, having batted first, complete their 4th over
when bowling, or who, batting second, reach a total of at least
80% of their opponent's score, will receive one (1) point.
Otherwise losing teams will score 0 points.
- In addition to the above and irrespective of the result of the
match, any team who scores 90 or more runs in their innings, or
who dismiss all 6 opposition batsmen, will receive one (1) bonus
point.
- In the event of the total number of points being equal, in any
table, on completion of a round, the superior position should be
judged by using the following criteria in order :
- The team winning the most matches. If no decision, then.
- The team scoring the highest number of runs per ball, excluding
wides, throughout all the games in that round.
- In the event of a tie in a play-off round (i.e quarter, semi
or final), each team will bowl alternate overs until a decision
is reached. A coin will be tossed to decide first to bat.
- Equipment: All equipment shall comply with
M.C.C. Laws of Cricket. Cricket balls will be supplied by the organizing
committee (NO NEW BALLS).
- Umpires: Neutral umpires will adjudicate each
game. No player nominated in the competition shall umpire in any
game (NO EXCEPTIONS).
- Time Keeping: Teams shall be ready to take the
field of play when called. Captains should toss-up before the conclusion
of the game PRIOR to their game and have batsmen/wicketkeeper suitably
attired to take the field as soon as the previous game is completed.
After the fall of a wicket, the incoming batsman must cross on the
field of play.
- Unreasonable Behaviour. Decisions by the umpires
on the field of play, and the adjudicator, in other matters are
final. Any player showing unreasonable dissent in the opinion of
the umpires/adjudicator shall be disqualified from further play
in the tournament following due, and fair warning, from the said
official/s.
- For Cup, Shield, Bowl, Plate & Spoon Trophies. The Chiang Mai Sixes
is a club cricketers' tournament in which each team is allowed
to field 1 current first class level, or retired international player
in the side (six players) they name for a match.
- Should it be discovered in Chiang Mai that any team has two
or three first class players in the team, as described above.
Then that team will only be allowed to field One (1) of those
players in any one match. They may be alternated for different
matches, providing the tournament rule of a maximum of eight
(8) players in any one team for the duration of the tournament
is not infractured.
- If a team, because of having too many first class players,
is unable to field a full side of six (6) eligible persons,
the organizers will have no option but to disqualify that team
from the tournament.
- The ruling of the Tournament's Scrutinising Committee,
in assessing first class player status, will be final.
NOTE : The Match Committee reserves the right to amend
the Rules at any time if it considers such action to be in the best interests
of the competition.
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